Tile Break Mahjong1.5.3 - App Store
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Publisher Description
Tile Break is a polished, modern take on Mahjong solitaire - built from scratch in Swift for iPhone and iPad, hand-tuned to feel great on every device.
Tap two matching free tiles to remove them, build a combo for a multiplier, and clear the board before time runs the score down. No ads. No tracking. No required sign-in. Plays in airplane mode.
- ALWAYS SOLVABLE -
Every board is generated by simulating a full play-through first and then dealing the tiles in the resulting order. The random-shuffle deal that locks you out two minutes in? That's never happening here. Even mid-game shuffles re-roll into a solvable layout.
- TWO MODES -
Classic is the full 144-tile set across seven layouts: Garden, Pyramid, Turtle, Cross, Diamond, Tower, and Bricks - each tuned to read clearly on portrait phones and scale up to iPad portrait or landscape. Arcade is the shorter, friendlier game: sixteen layouts from 24 to 84 tiles on narrower grids, so tiles render much larger and a full clear fits in a coffee break. Each mode keeps its own scores, bests and layout choice.
- SIX THEMES -
Ivory, Jade, Midnight, Cherry, Lantern, and Cyber. Swap any of them live from Settings without losing your in-progress game.
- FOUR TILE FACE SETS -
Classic Mahjong (drawn procedurally so they're crisp at any size), Icons (modern SF Symbols), Garden (nature symbols), and Animals (full-color emoji). Mix and match with any theme.
- TWO RULE VARIANTS -
American (any flower matches any flower, any season matches any season - the modern western convention) and Strict (every tile needs an exact identity match, with flowers and seasons dropped from the pool entirely so every tile has a partner).
- PROCEDURAL MUSIC -
Each theme ships with its own non-repetitive music engine running on AVAudio's sample-accurate scheduler. Ivory is plucky, Midnight is brooding, Cyber leans synthwave. Tap a theme and the music switches instantly. Respects your silent switch.
- SCORING THAT REWARDS SKILL -
Combo streaks multiply your score up to 5x. A misaimed tap or a hint breaks the streak. Fast clears post serious scores. Slow ones still post fine - but you'll see exactly what each hint, undo, and shuffle cost you on the end screen.
- GAME CENTER & ACHIEVEMENTS -
Six global leaderboards, split by mode so scores are always compared fairly: Classic has best single-game score, fastest clear and longest combo, and Arcade has its own score, time and layouts-cleared boards - scored so a 24-tile clear and an 84-tile clear rank on equal terms. Plus 19 achievements across speed, precision, combos, exploration, score and persistence, with a gallery showing what's still locked. Achievements are recorded on-device first and mirrored to Game Center, so the full experience works even if you never sign in. The end-of-game screen loads your personal record next to every stat, with the date you set it, and highlights a new best in gold. Send a real native challenge to a friend after a Classic win and they'll get an in-game banner with the score to beat.
- BUILT CLEAN -
Hand-built in SwiftUI and SpriteKit with zero third-party SDKs, zero analytics, zero ads, and zero tracking. The classic Mahjong tile faces are drawn procedurally in CoreGraphics so they're sharp at every tile size. The app icon is procedural too, generated by a Swift script. Swift 6 strict concurrency. Light on battery, fast on every device.
A one-time purchase. No microtransactions, no subscriptions, no surprises.
Match. Combo. Clear.
Version History Tilebreak now speaks your language everywhere. The in-game controls, the scoreboard, the end-of-game summary, all 19 achievements, the tutorial and the names of every layout, theme and tile set were still in English in the other eight languages. They are now fully translated into Simplified Chinese, Japanese, German, French, Spanish, Korean, Brazilian Portuguese and Italian. 1.5.3 Sep 24 Fixed a freeze on iPad. Resizing the window in Stage Manager or Split View, rotating the device, or clicking away to another app could leave the tiles on screen but unresponsive, with only a shuffle bringing the board back. Tiles now keep answering taps through any window change.
Also in this update:
- The game no longer pauses itself when the window simply loses focus — it waits until you actually leave.
- Smoother resizing, and a board that stays correctly sized in narrow or short windows. 1.5.2 Sep 8 Corrected the in-app Privacy Policy and Support links. Both rows in Settings pointed at pages that no longer existed, so neither one opened. They now reach the real privacy policy and a support mailbox that is actually read.
Also in this update:
- Settings gained a proper About row, with the version and build read straight from the app.
- Small fixes and refinements throughout. 1.5.1 Aug 9 NOW FULLY LOCALIZED IN 8 LANGUAGES.
Tilebreak now speaks your language: German, Spanish, French, Italian, Japanese, Korean, Portuguese (Brazil), and Simplified Chinese — every menu, prompt, and end-of-game stat, all the way through.
Also in this update:
- Game Center polish: leaderboards, achievements, and challenges keep working smoothly alongside the new languages.
- The app now picks a considerate moment to ask for a rating — after a great clear, never mid-game.
- Small fixes and refinements throughout. 1.5.0 Aug 8 YOU CAN ALWAYS FINISH THE BOARD.
If the last two tiles ended up stacked one on top of the other, they matched but could never be played — and "Shuffle and continue" had nothing left to rearrange, so the game ended on the spot with tiles still on the board. Shuffle can now move the remaining tiles, not just re-deal them, and it always leaves an arrangement that can be cleared. No run ends itself any more: if you want to stop early, that's your call to make.
Every board was already provably solvable from the deal. Now it stays that way no matter which order you play it in. 1.4.0 Jul 31 ARCADE MODE — a new way to play, with bigger tiles.
• Sixteen layouts from 24 to 84 tiles — Pebble, Domino, Ladder, Torii, Chevron, Arch, Plus, Ring, Hourglass, Steps, Crown, Mosaic and more — on narrower grids, so every tile renders much larger and easier to read than Classic's 144. Great on a phone, great if you'd rather not squint.
• Pick Arcade from the home screen or Settings. Each mode remembers its own layout, and keeps its own scores and bests.
ACHIEVEMENTS — 19 of them, across speed, precision, combos, exploration, score and persistence. The new gallery shows what you've earned and what's still locked, with the date you unlocked it. Everything is tracked on-device first and mirrored to Game Center, so declining Game Center costs you nothing.
LEADERBOARDS — Classic keeps its three original boards. Arcade gets its own set, scored so that layouts of different sizes compare fairly: a 24-tile clear and an 84-tile clear are ranked on equal terms, rather than the smallest board always winning.
FIXED
• The game clock no longer counts time spent away from the game. Backgrounding a game and coming back later added the whole gap to your time — and quietly ate your speed bonus. Both fixed.
• "Challenge a friend" no longer posts an Arcade score to the Classic leaderboard.
• The game-over screen now shows when your previous best was set: "best 12,340 · Jun 3, 2026". 1.3.1 Jul 22 ARCADE MODE — a new way to play, with bigger tiles.
• Four new layouts at 48-72 tiles (Bridge, Kite, Lantern, Blossom) on narrow grids, so every tile renders much larger and easier to read than Classic's 144. Great on a phone, great if you'd rather not squint.
• Pick Arcade from the home screen or Settings. Each mode remembers its own layout, and keeps its own scores and bests.
ACHIEVEMENTS — 19 of them, across speed, precision, combos, exploration, score and persistence. The new gallery shows what you've earned and what's still locked, with the date you unlocked it. Everything is tracked on-device first and mirrored to Game Center, so declining Game Center costs you nothing.
LEADERBOARDS PER MODE — Classic keeps its three original boards, and each Arcade layout gets its own, so a 48-tile clear is never ranked against a 144-tile one.
FIXED
• The game clock no longer counts time spent away from the game. Backgrounding a game and coming back later added the whole gap to your time — and quietly ate your speed bonus. Both fixed.
• "Challenge a friend" no longer posts an Arcade score to the Classic leaderboard.
• The game-over screen now shows when your previous best was set: "best 12,340 · Jun 3, 2026". 1.3.0 Jul 19 • New Game Center challenge: Beat My Score — challenge friends right from your best games
• Modernized Game Center experience (faster dashboard and leaderboards)
• Fresh leaderboard artwork
• Under-the-hood cleanup for smoother play 1.2.0 Jun 12 Tile Break, any size you like.
• Freely resizable on iPadOS — Split View, Stage Manager, and windowing
• The home screen and tutorial adapt to small windows instead of clipping
• Face sets render in full color with theme-aware outlines
• The Settings face-set preview now matches the in-game board exactly 1.1.0 Jun 11 * Fix issue where the same symbol in icon patterns were used to represent 2 separate tile pairs. 1.0.3 Jun 5 * Improved contrast and fixed colors on some tile patterns 1.0.2 Jun 4 * Fixes leaderboards 1.0.1 Jun 1 1.0.0 May 28
About Tile Break Mahjong
The company that develops Tile Break Mahjong is Blaine Miller. The latest version released by its developer is 1.5.3.
To install Tile Break Mahjong on your iOS device, just click the green Continue To App button above to start the installation process. The app is listed on our website since 2026-10-14 and was downloaded 0 times. We have already checked if the download link is safe, however for your own protection we recommend that you scan the downloaded app with your antivirus. Your antivirus may detect the Tile Break Mahjong as malware if the download link is broken.
How to install Tile Break Mahjong on your iOS device:
- Click on the Continue To App button on our website. This will redirect you to the App Store.
- Once the Tile Break Mahjong is shown in the iTunes listing of your iOS device, you can start its download and installation. Tap on the GET button to the right of the app to start downloading it.
- If you are not logged-in the iOS appstore app, you'll be prompted for your your Apple ID and/or password.
- After Tile Break Mahjong is downloaded, you'll see an INSTALL button to the right. Tap on it to start the actual installation of the iOS app.
- Once installation is finished you can tap on the OPEN button to start it. Its icon will also be added to your device home screen.
Program Details
System requirements
Download information
Pricing
Version History
version 1.5.3
posted on 2026-10-14
Version History Tilebreak now speaks your language everywhere. The in-game controls, the scoreboard, the end-of-game summary, all 19 achievements, the tutorial and the names of every layout, theme and tile set were still in English in the other eight languages. They are now fully translated into Simplified Chinese, Japanese, German, French, Spanish, Korean, Brazilian Portuguese and Italian. 1.5.3 Sep 24 Fixed a freeze on iPad. Resizing the window in Stage Manager or Split View, rotating the device, or clicking away to another app could leave the tiles on screen but unresponsive, with only a shuffle bringing the board back. Tiles now keep answering taps through any window change.
Also in this update:
- The game no longer pauses itself when the window simply loses focus — it waits until you actually leave.
- Smoother resizing, and a board that stays correctly sized in narrow or short windows. 1.5.2 Sep 8 Corrected the in-app Privacy Policy and Support links. Both rows in Settings pointed at pages that no longer existed, so neither one opened. They now reach the real privacy policy and a support mailbox that is actually read.
Also in this update:
- Settings gained a proper About row, with the version and build read straight from the app.
- Small fixes and refinements throughout. 1.5.1 Aug 9 NOW FULLY LOCALIZED IN 8 LANGUAGES.
Tilebreak now speaks your language: German, Spanish, French, Italian, Japanese, Korean, Portuguese (Brazil), and Simplified Chinese — every menu, prompt, and end-of-game stat, all the way through.
Also in this update:
- Game Center polish: leaderboards, achievements, and challenges keep working smoothly alongside the new languages.
- The app now picks a considerate moment to ask for a rating — after a great clear, never mid-game.
- Small fixes and refinements throughout. 1.5.0 Aug 8 YOU CAN ALWAYS FINISH THE BOARD.
If the last two tiles ended up stacked one on top of the other, they matched but could never be played — and "Shuffle and continue" had nothing left to rearrange, so the game ended on the spot with tiles still on the board. Shuffle can now move the remaining tiles, not just re-deal them, and it always leaves an arrangement that can be cleared. No run ends itself any more: if you want to stop early, that's your call to make.
Every board was already provably solvable from the deal. Now it stays that way no matter which order you play it in. 1.4.0 Jul 31 ARCADE MODE — a new way to play, with bigger tiles.
• Sixteen layouts from 24 to 84 tiles — Pebble, Domino, Ladder, Torii, Chevron, Arch, Plus, Ring, Hourglass, Steps, Crown, Mosaic and more — on narrower grids, so every tile renders much larger and easier to read than Classic's 144. Great on a phone, great if you'd rather not squint.
• Pick Arcade from the home screen or Settings. Each mode remembers its own layout, and keeps its own scores and bests.
ACHIEVEMENTS — 19 of them, across speed, precision, combos, exploration, score and persistence. The new gallery shows what you've earned and what's still locked, with the date you unlocked it. Everything is tracked on-device first and mirrored to Game Center, so declining Game Center costs you nothing.
LEADERBOARDS — Classic keeps its three original boards. Arcade gets its own set, scored so that layouts of different sizes compare fairly: a 24-tile clear and an 84-tile clear are ranked on equal terms, rather than the smallest board always winning.
FIXED
• The game clock no longer counts time spent away from the game. Backgrounding a game and coming back later added the whole gap to your time — and quietly ate your speed bonus. Both fixed.
• "Challenge a friend" no longer posts an Arcade score to the Classic leaderboard.
• The game-over screen now shows when your previous best was set: "best 12,340 · Jun 3, 2026". 1.3.1 Jul 22 ARCADE MODE — a new way to play, with bigger tiles.
• Four new layouts at 48-72 tiles (Bridge, Kite, Lantern, Blossom) on narrow grids, so every tile renders much larger and easier to read than Classic's 144. Great on a phone, great if you'd rather not squint.
• Pick Arcade from the home screen or Settings. Each mode remembers its own layout, and keeps its own scores and bests.
ACHIEVEMENTS — 19 of them, across speed, precision, combos, exploration, score and persistence. The new gallery shows what you've earned and what's still locked, with the date you unlocked it. Everything is tracked on-device first and mirrored to Game Center, so declining Game Center costs you nothing.
LEADERBOARDS PER MODE — Classic keeps its three original boards, and each Arcade layout gets its own, so a 48-tile clear is never ranked against a 144-tile one.
FIXED
• The game clock no longer counts time spent away from the game. Backgrounding a game and coming back later added the whole gap to your time — and quietly ate your speed bonus. Both fixed.
• "Challenge a friend" no longer posts an Arcade score to the Classic leaderboard.
• The game-over screen now shows when your previous best was set: "best 12,340 · Jun 3, 2026". 1.3.0 Jul 19 • New Game Center challenge: Beat My Score — challenge friends right from your best games
• Modernized Game Center experience (faster dashboard and leaderboards)
• Fresh leaderboard artwork
• Under-the-hood cleanup for smoother play 1.2.0 Jun 12 Tile Break, any size you like.
• Freely resizable on iPadOS — Split View, Stage Manager, and windowing
• The home screen and tutorial adapt to small windows instead of clipping
• Face sets render in full color with theme-aware outlines
• The Settings face-set preview now matches the in-game board exactly 1.1.0 Jun 11 * Fix issue where the same symbol in icon patterns were used to represent 2 separate tile pairs. 1.0.3 Jun 5 * Improved contrast and fixed colors on some tile patterns 1.0.2 Jun 4 * Fixes leaderboards 1.0.1 Jun 1 1.0.0 May 28
version 1.5.3
posted on 2026-09-28
Version History Tilebreak now speaks your language everywhere. The in-game controls, the scoreboard, the end-of-game summary, all 19 achievements, the tutorial and the names of every layout, theme and tile set were still in English in the other eight languages. They are now fully translated into Simplified Chinese, Japanese, German, French, Spanish, Korean, Brazilian Portuguese and Italian. 1.5.3 3d ago Fixed a freeze on iPad. Resizing the window in Stage Manager or Split View, rotating the device, or clicking away to another app could leave the tiles on screen but unresponsive, with only a shuffle bringing the board back. Tiles now keep answering taps through any window change.
Also in this update:
- The game no longer pauses itself when the window simply loses focus — it waits until you actually leave.
- Smoother resizing, and a board that stays correctly sized in narrow or short windows. 1.5.2 Sep 8 Corrected the in-app Privacy Policy and Support links. Both rows in Settings pointed at pages that no longer existed, so neither one opened. They now reach the real privacy policy and a support mailbox that is actually read.
Also in this update:
- Settings gained a proper About row, with the version and build read straight from the app.
- Small fixes and refinements throughout. 1.5.1 Aug 9 NOW FULLY LOCALIZED IN 8 LANGUAGES.
Tilebreak now speaks your language: German, Spanish, French, Italian, Japanese, Korean, Portuguese (Brazil), and Simplified Chinese — every menu, prompt, and end-of-game stat, all the way through.
Also in this update:
- Game Center polish: leaderboards, achievements, and challenges keep working smoothly alongside the new languages.
- The app now picks a considerate moment to ask for a rating — after a great clear, never mid-game.
- Small fixes and refinements throughout. 1.5.0 Aug 8 YOU CAN ALWAYS FINISH THE BOARD.
If the last two tiles ended up stacked one on top of the other, they matched but could never be played — and "Shuffle and continue" had nothing left to rearrange, so the game ended on the spot with tiles still on the board. Shuffle can now move the remaining tiles, not just re-deal them, and it always leaves an arrangement that can be cleared. No run ends itself any more: if you want to stop early, that's your call to make.
Every board was already provably solvable from the deal. Now it stays that way no matter which order you play it in. 1.4.0 Jul 31 ARCADE MODE — a new way to play, with bigger tiles.
• Sixteen layouts from 24 to 84 tiles — Pebble, Domino, Ladder, Torii, Chevron, Arch, Plus, Ring, Hourglass, Steps, Crown, Mosaic and more — on narrower grids, so every tile renders much larger and easier to read than Classic's 144. Great on a phone, great if you'd rather not squint.
• Pick Arcade from the home screen or Settings. Each mode remembers its own layout, and keeps its own scores and bests.
ACHIEVEMENTS — 19 of them, across speed, precision, combos, exploration, score and persistence. The new gallery shows what you've earned and what's still locked, with the date you unlocked it. Everything is tracked on-device first and mirrored to Game Center, so declining Game Center costs you nothing.
LEADERBOARDS — Classic keeps its three original boards. Arcade gets its own set, scored so that layouts of different sizes compare fairly: a 24-tile clear and an 84-tile clear are ranked on equal terms, rather than the smallest board always winning.
FIXED
• The game clock no longer counts time spent away from the game. Backgrounding a game and coming back later added the whole gap to your time — and quietly ate your speed bonus. Both fixed.
• "Challenge a friend" no longer posts an Arcade score to the Classic leaderboard.
• The game-over screen now shows when your previous best was set: "best 12,340 · Jun 3, 2026". 1.3.1 Jul 22 ARCADE MODE — a new way to play, with bigger tiles.
• Four new layouts at 48-72 tiles (Bridge, Kite, Lantern, Blossom) on narrow grids, so every tile renders much larger and easier to read than Classic's 144. Great on a phone, great if you'd rather not squint.
• Pick Arcade from the home screen or Settings. Each mode remembers its own layout, and keeps its own scores and bests.
ACHIEVEMENTS — 19 of them, across speed, precision, combos, exploration, score and persistence. The new gallery shows what you've earned and what's still locked, with the date you unlocked it. Everything is tracked on-device first and mirrored to Game Center, so declining Game Center costs you nothing.
LEADERBOARDS PER MODE — Classic keeps its three original boards, and each Arcade layout gets its own, so a 48-tile clear is never ranked against a 144-tile one.
FIXED
• The game clock no longer counts time spent away from the game. Backgrounding a game and coming back later added the whole gap to your time — and quietly ate your speed bonus. Both fixed.
• "Challenge a friend" no longer posts an Arcade score to the Classic leaderboard.
• The game-over screen now shows when your previous best was set: "best 12,340 · Jun 3, 2026". 1.3.0 Jul 19 • New Game Center challenge: Beat My Score — challenge friends right from your best games
• Modernized Game Center experience (faster dashboard and leaderboards)
• Fresh leaderboard artwork
• Under-the-hood cleanup for smoother play 1.2.0 Jun 12 Tile Break, any size you like.
• Freely resizable on iPadOS — Split View, Stage Manager, and windowing
• The home screen and tutorial adapt to small windows instead of clipping
• Face sets render in full color with theme-aware outlines
• The Settings face-set preview now matches the in-game board exactly 1.1.0 Jun 11 * Fix issue where the same symbol in icon patterns were used to represent 2 separate tile pairs. 1.0.3 Jun 5 * Improved contrast and fixed colors on some tile patterns 1.0.2 Jun 4 * Fixes leaderboards 1.0.1 Jun 1 1.0.0 May 28
version 1.5.2
posted on 2026-09-21
Version History Fixed a freeze on iPad. Resizing the window in Stage Manager or Split View, rotating the device, or clicking away to another app could leave the tiles on screen but unresponsive, with only a shuffle bringing the board back. Tiles now keep answering taps through any window change.
Also in this update:
- The game no longer pauses itself when the window simply loses focus — it waits until you actually leave.
- Smoother resizing, and a board that stays correctly sized in narrow or short windows. 1.5.2 Sep 8 Corrected the in-app Privacy Policy and Support links. Both rows in Settings pointed at pages that no longer existed, so neither one opened. They now reach the real privacy policy and a support mailbox that is actually read.
Also in this update:
- Settings gained a proper About row, with the version and build read straight from the app.
- Small fixes and refinements throughout. 1.5.1 Aug 9 NOW FULLY LOCALIZED IN 8 LANGUAGES.
Tilebreak now speaks your language: German, Spanish, French, Italian, Japanese, Korean, Portuguese (Brazil), and Simplified Chinese — every menu, prompt, and end-of-game stat, all the way through.
Also in this update:
- Game Center polish: leaderboards, achievements, and challenges keep working smoothly alongside the new languages.
- The app now picks a considerate moment to ask for a rating — after a great clear, never mid-game.
- Small fixes and refinements throughout. 1.5.0 Aug 8 YOU CAN ALWAYS FINISH THE BOARD.
If the last two tiles ended up stacked one on top of the other, they matched but could never be played — and "Shuffle and continue" had nothing left to rearrange, so the game ended on the spot with tiles still on the board. Shuffle can now move the remaining tiles, not just re-deal them, and it always leaves an arrangement that can be cleared. No run ends itself any more: if you want to stop early, that's your call to make.
Every board was already provably solvable from the deal. Now it stays that way no matter which order you play it in. 1.4.0 Jul 31 ARCADE MODE — a new way to play, with bigger tiles.
• Sixteen layouts from 24 to 84 tiles — Pebble, Domino, Ladder, Torii, Chevron, Arch, Plus, Ring, Hourglass, Steps, Crown, Mosaic and more — on narrower grids, so every tile renders much larger and easier to read than Classic's 144. Great on a phone, great if you'd rather not squint.
• Pick Arcade from the home screen or Settings. Each mode remembers its own layout, and keeps its own scores and bests.
ACHIEVEMENTS — 19 of them, across speed, precision, combos, exploration, score and persistence. The new gallery shows what you've earned and what's still locked, with the date you unlocked it. Everything is tracked on-device first and mirrored to Game Center, so declining Game Center costs you nothing.
LEADERBOARDS — Classic keeps its three original boards. Arcade gets its own set, scored so that layouts of different sizes compare fairly: a 24-tile clear and an 84-tile clear are ranked on equal terms, rather than the smallest board always winning.
FIXED
• The game clock no longer counts time spent away from the game. Backgrounding a game and coming back later added the whole gap to your time — and quietly ate your speed bonus. Both fixed.
• "Challenge a friend" no longer posts an Arcade score to the Classic leaderboard.
• The game-over screen now shows when your previous best was set: "best 12,340 · Jun 3, 2026". 1.3.1 Jul 22 ARCADE MODE — a new way to play, with bigger tiles.
• Four new layouts at 48-72 tiles (Bridge, Kite, Lantern, Blossom) on narrow grids, so every tile renders much larger and easier to read than Classic's 144. Great on a phone, great if you'd rather not squint.
• Pick Arcade from the home screen or Settings. Each mode remembers its own layout, and keeps its own scores and bests.
ACHIEVEMENTS — 19 of them, across speed, precision, combos, exploration, score and persistence. The new gallery shows what you've earned and what's still locked, with the date you unlocked it. Everything is tracked on-device first and mirrored to Game Center, so declining Game Center costs you nothing.
LEADERBOARDS PER MODE — Classic keeps its three original boards, and each Arcade layout gets its own, so a 48-tile clear is never ranked against a 144-tile one.
FIXED
• The game clock no longer counts time spent away from the game. Backgrounding a game and coming back later added the whole gap to your time — and quietly ate your speed bonus. Both fixed.
• "Challenge a friend" no longer posts an Arcade score to the Classic leaderboard.
• The game-over screen now shows when your previous best was set: "best 12,340 · Jun 3, 2026". 1.3.0 Jul 19 • New Game Center challenge: Beat My Score — challenge friends right from your best games
• Modernized Game Center experience (faster dashboard and leaderboards)
• Fresh leaderboard artwork
• Under-the-hood cleanup for smoother play 1.2.0 Jun 12 Tile Break, any size you like.
• Freely resizable on iPadOS — Split View, Stage Manager, and windowing
• The home screen and tutorial adapt to small windows instead of clipping
• Face sets render in full color with theme-aware outlines
• The Settings face-set preview now matches the in-game board exactly 1.1.0 Jun 11 * Fix issue where the same symbol in icon patterns were used to represent 2 separate tile pairs. 1.0.3 Jun 5 * Improved contrast and fixed colors on some tile patterns 1.0.2 Jun 4 * Fixes leaderboards 1.0.1 Jun 1 1.0.0 May 28
version 1.5.2
posted on 2026-09-14
Version History Fixed a freeze on iPad. Resizing the window in Stage Manager or Split View, rotating the device, or clicking away to another app could leave the tiles on screen but unresponsive, with only a shuffle bringing the board back. Tiles now keep answering taps through any window change.
Also in this update:
- The game no longer pauses itself when the window simply loses focus — it waits until you actually leave.
- Smoother resizing, and a board that stays correctly sized in narrow or short windows. 1.5.2 6d ago Corrected the in-app Privacy Policy and Support links. Both rows in Settings pointed at pages that no longer existed, so neither one opened. They now reach the real privacy policy and a support mailbox that is actually read.
Also in this update:
- Settings gained a proper About row, with the version and build read straight from the app.
- Small fixes and refinements throughout. 1.5.1 Aug 9 NOW FULLY LOCALIZED IN 8 LANGUAGES.
Tilebreak now speaks your language: German, Spanish, French, Italian, Japanese, Korean, Portuguese (Brazil), and Simplified Chinese — every menu, prompt, and end-of-game stat, all the way through.
Also in this update:
- Game Center polish: leaderboards, achievements, and challenges keep working smoothly alongside the new languages.
- The app now picks a considerate moment to ask for a rating — after a great clear, never mid-game.
- Small fixes and refinements throughout. 1.5.0 Aug 8 YOU CAN ALWAYS FINISH THE BOARD.
If the last two tiles ended up stacked one on top of the other, they matched but could never be played — and "Shuffle and continue" had nothing left to rearrange, so the game ended on the spot with tiles still on the board. Shuffle can now move the remaining tiles, not just re-deal them, and it always leaves an arrangement that can be cleared. No run ends itself any more: if you want to stop early, that's your call to make.
Every board was already provably solvable from the deal. Now it stays that way no matter which order you play it in. 1.4.0 Jul 31 ARCADE MODE — a new way to play, with bigger tiles.
• Sixteen layouts from 24 to 84 tiles — Pebble, Domino, Ladder, Torii, Chevron, Arch, Plus, Ring, Hourglass, Steps, Crown, Mosaic and more — on narrower grids, so every tile renders much larger and easier to read than Classic's 144. Great on a phone, great if you'd rather not squint.
• Pick Arcade from the home screen or Settings. Each mode remembers its own layout, and keeps its own scores and bests.
ACHIEVEMENTS — 19 of them, across speed, precision, combos, exploration, score and persistence. The new gallery shows what you've earned and what's still locked, with the date you unlocked it. Everything is tracked on-device first and mirrored to Game Center, so declining Game Center costs you nothing.
LEADERBOARDS — Classic keeps its three original boards. Arcade gets its own set, scored so that layouts of different sizes compare fairly: a 24-tile clear and an 84-tile clear are ranked on equal terms, rather than the smallest board always winning.
FIXED
• The game clock no longer counts time spent away from the game. Backgrounding a game and coming back later added the whole gap to your time — and quietly ate your speed bonus. Both fixed.
• "Challenge a friend" no longer posts an Arcade score to the Classic leaderboard.
• The game-over screen now shows when your previous best was set: "best 12,340 · Jun 3, 2026". 1.3.1 Jul 22 ARCADE MODE — a new way to play, with bigger tiles.
• Four new layouts at 48-72 tiles (Bridge, Kite, Lantern, Blossom) on narrow grids, so every tile renders much larger and easier to read than Classic's 144. Great on a phone, great if you'd rather not squint.
• Pick Arcade from the home screen or Settings. Each mode remembers its own layout, and keeps its own scores and bests.
ACHIEVEMENTS — 19 of them, across speed, precision, combos, exploration, score and persistence. The new gallery shows what you've earned and what's still locked, with the date you unlocked it. Everything is tracked on-device first and mirrored to Game Center, so declining Game Center costs you nothing.
LEADERBOARDS PER MODE — Classic keeps its three original boards, and each Arcade layout gets its own, so a 48-tile clear is never ranked against a 144-tile one.
FIXED
• The game clock no longer counts time spent away from the game. Backgrounding a game and coming back later added the whole gap to your time — and quietly ate your speed bonus. Both fixed.
• "Challenge a friend" no longer posts an Arcade score to the Classic leaderboard.
• The game-over screen now shows when your previous best was set: "best 12,340 · Jun 3, 2026". 1.3.0 Jul 19 • New Game Center challenge: Beat My Score — challenge friends right from your best games
• Modernized Game Center experience (faster dashboard and leaderboards)
• Fresh leaderboard artwork
• Under-the-hood cleanup for smoother play 1.2.0 Jun 12 Tile Break, any size you like.
• Freely resizable on iPadOS — Split View, Stage Manager, and windowing
• The home screen and tutorial adapt to small windows instead of clipping
• Face sets render in full color with theme-aware outlines
• The Settings face-set preview now matches the in-game board exactly 1.1.0 Jun 11 * Fix issue where the same symbol in icon patterns were used to represent 2 separate tile pairs. 1.0.3 Jun 5 * Improved contrast and fixed colors on some tile patterns 1.0.2 Jun 4 * Fixes leaderboards 1.0.1 Jun 1 1.0.0 May 28
version 1.5.1
posted on 2026-09-07
Version History Corrected the in-app Privacy Policy and Support links. Both rows in Settings pointed at pages that no longer existed, so neither one opened. They now reach the real privacy policy and a support mailbox that is actually read.
Also in this update:
- Settings gained a proper About row, with the version and build read straight from the app.
- Small fixes and refinements throughout. 1.5.1 Aug 9 NOW FULLY LOCALIZED IN 8 LANGUAGES.
Tilebreak now speaks your language: German, Spanish, French, Italian, Japanese, Korean, Portuguese (Brazil), and Simplified Chinese — every menu, prompt, and end-of-game stat, all the way through.
Also in this update:
- Game Center polish: leaderboards, achievements, and challenges keep working smoothly alongside the new languages.
- The app now picks a considerate moment to ask for a rating — after a great clear, never mid-game.
- Small fixes and refinements throughout. 1.5.0 Aug 8 YOU CAN ALWAYS FINISH THE BOARD.
If the last two tiles ended up stacked one on top of the other, they matched but could never be played — and "Shuffle and continue" had nothing left to rearrange, so the game ended on the spot with tiles still on the board. Shuffle can now move the remaining tiles, not just re-deal them, and it always leaves an arrangement that can be cleared. No run ends itself any more: if you want to stop early, that's your call to make.
Every board was already provably solvable from the deal. Now it stays that way no matter which order you play it in. 1.4.0 Jul 31 ARCADE MODE — a new way to play, with bigger tiles.
• Sixteen layouts from 24 to 84 tiles — Pebble, Domino, Ladder, Torii, Chevron, Arch, Plus, Ring, Hourglass, Steps, Crown, Mosaic and more — on narrower grids, so every tile renders much larger and easier to read than Classic's 144. Great on a phone, great if you'd rather not squint.
• Pick Arcade from the home screen or Settings. Each mode remembers its own layout, and keeps its own scores and bests.
ACHIEVEMENTS — 19 of them, across speed, precision, combos, exploration, score and persistence. The new gallery shows what you've earned and what's still locked, with the date you unlocked it. Everything is tracked on-device first and mirrored to Game Center, so declining Game Center costs you nothing.
LEADERBOARDS — Classic keeps its three original boards. Arcade gets its own set, scored so that layouts of different sizes compare fairly: a 24-tile clear and an 84-tile clear are ranked on equal terms, rather than the smallest board always winning.
FIXED
• The game clock no longer counts time spent away from the game. Backgrounding a game and coming back later added the whole gap to your time — and quietly ate your speed bonus. Both fixed.
• "Challenge a friend" no longer posts an Arcade score to the Classic leaderboard.
• The game-over screen now shows when your previous best was set: "best 12,340 · Jun 3, 2026". 1.3.1 Jul 22 ARCADE MODE — a new way to play, with bigger tiles.
• Four new layouts at 48-72 tiles (Bridge, Kite, Lantern, Blossom) on narrow grids, so every tile renders much larger and easier to read than Classic's 144. Great on a phone, great if you'd rather not squint.
• Pick Arcade from the home screen or Settings. Each mode remembers its own layout, and keeps its own scores and bests.
ACHIEVEMENTS — 19 of them, across speed, precision, combos, exploration, score and persistence. The new gallery shows what you've earned and what's still locked, with the date you unlocked it. Everything is tracked on-device first and mirrored to Game Center, so declining Game Center costs you nothing.
LEADERBOARDS PER MODE — Classic keeps its three original boards, and each Arcade layout gets its own, so a 48-tile clear is never ranked against a 144-tile one.
FIXED
• The game clock no longer counts time spent away from the game. Backgrounding a game and coming back later added the whole gap to your time — and quietly ate your speed bonus. Both fixed.
• "Challenge a friend" no longer posts an Arcade score to the Classic leaderboard.
• The game-over screen now shows when your previous best was set: "best 12,340 · Jun 3, 2026". 1.3.0 Jul 19 • New Game Center challenge: Beat My Score — challenge friends right from your best games
• Modernized Game Center experience (faster dashboard and leaderboards)
• Fresh leaderboard artwork
• Under-the-hood cleanup for smoother play 1.2.0 Jun 12 Tile Break, any size you like.
• Freely resizable on iPadOS — Split View, Stage Manager, and windowing
• The home screen and tutorial adapt to small windows instead of clipping
• Face sets render in full color with theme-aware outlines
• The Settings face-set preview now matches the in-game board exactly 1.1.0 Jun 11 * Fix issue where the same symbol in icon patterns were used to represent 2 separate tile pairs. 1.0.3 Jun 5 * Improved contrast and fixed colors on some tile patterns 1.0.2 Jun 4 * Fixes leaderboards 1.0.1 Jun 1 1.0.0 May 28
Disclaimer
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